A downloadable game for Windows, macOS, and Linux

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Shotgun Billie is a fast paced platforming game where you play as Billie and use his unique habilities to travel at high speeds!

Go through the levels, kill all enemies and try to beat the final boss!

Heat up those legs and reach incredible speeds in this neon filled world!

This game is a proof of concept, we do not guarantee any further development to it.

All of the music in the game was made by Aim To Head and can be found in the links section below.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorsWar, Gabriel Fardoski
GenrePlatformer, Shooter
Made withUnity, Audacity, Aseprite
Tags16-bit, 2D, Cyberpunk, Fast-Paced, Neon, Pixel Art, Speedrun, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilityHigh-contrast
LinksSoundtrack

Download

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Click download now to get access to the following files:

Shotgun Billie 62 MB

Comments

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(1 edit)

I am a bit harsh in the video and thats because I can see the potential in this game and you are really close. 4/10 as you dont convey anything to the player no health, no movement tutorial. how enemies attack(eg no biuld up to a shot). Im sorry for being harsh, But im just trying to be fair.

(1 edit)

Criticism is criticism, and it's fair, no need to apologize. As it's said in the game's description, this is a proof of concept, not a finished product, but I'll address some of the points you made.

1. There is a tutorial that teaches all the mechanics of the player, but I agree that it teaches them rather poorly, that is, because the tutorial was an afterthought, as the game wasn't supposed to be public when we were making it, we decided after it was done to release it for fun.

2. Concerning both the health issue and enemy attack issue you brought up, the game is about being fast and precise, so one mistake and you're done, that is our core concept, repetition of the level until you get all the little things down and you go through it flawlessly in the end. But mechanics such as the shield enemy having to be wall jumped, the brass knuckles enemy being able to dodge bullets when shot from far away or the boss (who, fun fact, is called Sgt. Big Iron) having to be parried to be beaten, while they're were hinted at in the tutorial, again, it was in a rather poor fashion.

Anyways, thank you for your criticism and, most of all, thank you for playing and making a video about it, we're glad you enjoyed playing it, even if it was just a little bit.

Thanks for covering the issues, I feel like the player dies and its not the players fault and half the times I died i didn't know how. But thank you for addressing my video/comment, and sorry for being a bit harsh. Overall its better than anything EA have produced in years.

Show post...

AMAZING GAME DEV

Thank you very much! We're glad you enjoyed it! Very nice video!

it's a good game, but I thought that this would be qiucker than it is.I know I can use boots, but we have what we have.

(+1)

The game was fantastic! Loved having to deal with momentum as well as enemies at the same time! I only wish I pated enough attention to the tutorial to see I had to repel the cannon ball back at the boss to beat him xD cannot wait for a full release left a follow and keep up the amazing work! Sorry the upload will likely take an hour from this post and aother hour before it processes the HD vid xD

Thank you so much, we're very glad you enjoyed the game! We really enjoyed your video too!

We've just updated the tutorial to be more informative and we also updated the boss fight to be a little easier/beginner friendly.